Source code for sardana.pool.poolmotion

#!/usr/bin/env python

##############################################################################
##
# This file is part of Sardana
##
# http://www.sardana-controls.org/
##
# Copyright 2011 CELLS / ALBA Synchrotron, Bellaterra, Spain
##
# Sardana is free software: you can redistribute it and/or modify
# it under the terms of the GNU Lesser General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
##
# Sardana is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU Lesser General Public License for more details.
##
# You should have received a copy of the GNU Lesser General Public License
# along with Sardana.  If not, see <http://www.gnu.org/licenses/>.
##
##############################################################################

"""This module is part of the Python Pool libray. It defines the class for a
motion"""

__all__ = ["MotionState", "MotionMap", "PoolMotion", "PoolMotionItem"]

__docformat__ = 'restructuredtext'

import time
import functools

from taurus.core.util.log import DebugIt
from taurus.core.util.enumeration import Enumeration

from sardana import State
from sardana.pool.poolaction import ActionContext, PoolActionItem, PoolAction

#: enumeration representing possible motion states
MotionState = Enumeration("MotionSate", (
    "Stopped",
    #    "StoppedOnError",
    #    "StoppedOnAbort",
    "Moving",
    "MovingBacklash",
    "MovingInstability",
    "Invalid"))

MS = MotionState
MovingStates = MS.Moving, MS.MovingBacklash, MS.MovingInstability
StoppedStates = MS.Stopped,  # MS.StoppedOnError, MS.StoppedOnAbort

# MotionAction = Enumeration("MotionAction", ( \
#    "StartMotion",
#    "Finish",
#    "Abort",
#    "NoAction",
#    "Invalid") )

#MA = MotionAction

MotionMap = {
    # MS.Stopped          : State.On,
    MS.Moving: State.Moving,
    MS.MovingBacklash: State.Moving,
    MS.MovingInstability: State.Moving,
    MS.Invalid: State.Invalid,
}


[docs] class PoolMotionItem(PoolActionItem): """An item involved in the motion. Maps directly to a motor object""" def __init__(self, moveable, position, dial_position, do_backlash, backlash, instability_time=None): PoolActionItem.__init__(self, moveable) self.position = position self.interrupted = False self.dial_position = dial_position self.do_backlash = do_backlash self.backlash = backlash self.instability_time = instability_time self.old_motion_state = MS.Invalid self.motion_state = MS.Stopped self.start_time = None self.stop_time = None self.stop_final_time = None self.old_state_info = State.Invalid, "Uninitialized", \ (False, False, False) self.state_info = State.On, "Uninitialized", (False, False, False)
[docs] def has_instability_time(self): return self.instability_time is not None
[docs] def in_motion(self): return self.motion_state in MovingStates
[docs] def get_moveable(self): return self.element
moveable = property(fget=get_moveable)
[docs] def get_state_info(self): si = self.state_info return MotionMap.get(self.motion_state, si[0]), si[1], si[2]
[docs] def start(self, new_state): self.old_state_info = self.state_info self.state_info = new_state, self.state_info[1], self.state_info[2]
[docs] def stopped(self, timestamp): self.stop_time = timestamp if self.instability_time is None: self.stop_final_time = timestamp new_ms = MS.Stopped else: new_ms = MS.MovingInstability return new_ms
[docs] def handle_instability(self, timestamp): new_ms = MS.MovingInstability dt = timestamp - self.stop_time if dt >= self.instability_time: self.stop_final_time = timestamp new_ms = MS.Stopped return new_ms
[docs] def on_state_switch(self, state_info, timestamp=None): if timestamp is None: timestamp = time.time() self.old_state_info = self.state_info self.state_info = state_info old_state = self.old_state_info[0] state = state_info[0] new_ms = ms = self.motion_state moveable = self.moveable self.interrupted = moveable.was_interrupted() if self.interrupted: if ms == MS.MovingInstability: new_ms = self.handle_instability(timestamp) elif state == State.Moving: new_ms = MS.Moving elif old_state == State.Moving: new_ms = self.stopped(timestamp) elif ms == MS.Stopped: if state == State.Moving: self.start_time = timestamp new_ms = MS.Moving elif ms == MS.Moving: if state != State.Moving: if self.do_backlash and state == State.On: new_ms = MS.MovingBacklash else: new_ms = self.stopped(timestamp) elif ms == MS.MovingBacklash: if state != State.Moving: new_ms = self.stopped(timestamp) elif ms == MS.MovingInstability: new_ms = self.handle_instability(timestamp) self.old_motion_state, self.motion_state = ms, new_ms return ms, new_ms
_NON_ERROR_STATES = State.On, State.Moving, State.Running
[docs] class PoolMotion(PoolAction): """This class manages motion actions""" def __init__(self, main_element, name="GlobalMotion"): PoolAction.__init__(self, main_element, name) self._motion_info = None self._motion_sleep_time = None self._nb_states_per_position = None def _recover_start_error(self, ctrl, meth_name, read_state=False): self.error("%s throws exception on %s. Stopping...", ctrl, meth_name) self.debug("Details:", exc_info=1) self.emergency_break() if read_state: states = {} self.read_state_info(ret=states) for moveable, state_info in list(states.items()): state_info = moveable._from_ctrl_state_info(state_info) moveable._set_state_info(state_info)
[docs] def pre_start_all(self, pool_ctrls): # PreStartAll on all controllers for pool_ctrl in pool_ctrls: try: pool_ctrl.ctrl.PreStartAll() except: self._recover_start_error(pool_ctrl, "PreStartAll") raise
[docs] def pre_start_one(self, moveables, items): # PreStartOne on all elements for moveable in moveables: pool_ctrl = moveable.controller ctrl, axis = pool_ctrl.ctrl, moveable.axis dial = items[moveable][1] ret = ctrl.PreStartOne(axis, dial) if not ret: try: msg = "%s.PreStartOne(%s(%d), %f) returns False" \ % (pool_ctrl.name, moveable.name, axis, dial) raise Exception(msg) except: self._recover_start_error(pool_ctrl, "PreStartOne") raise
[docs] def start_one(self, moveables, motion_info): # StartOne on all elements for moveable in moveables: pool_ctrl = moveable.controller ctrl = pool_ctrl.ctrl axis = moveable.axis dial_position = motion_info[moveable].dial_position try: ctrl.StartOne(axis, dial_position) except: self._recover_start_error(pool_ctrl, "StartOne") raise
[docs] def start_all(self, pool_ctrls, moveables, motion_info): # Change the state to Moving for moveable in moveables: moveable_info = motion_info[moveable] state_info = moveable._from_ctrl_state_info(((State.Moving, None), None)) moveable.set_state_info(state_info, propagate=2) state_info = moveable.inspect_state(), \ moveable.inspect_status(), \ moveable.inspect_limit_switches() moveable_info.on_state_switch(state_info) # StartAll on all controllers for pool_ctrl in pool_ctrls: try: pool_ctrl.ctrl.StartAll() except: self._recover_start_error(pool_ctrl, "StartAll", read_state=True) raise
[docs] def start_action(self, *args, **kwargs): """kwargs['items'] is a dict<moveable, (pos, dial, do_backlash, backlash) """ items = kwargs.pop("items") pool = self.pool # prepare data structures self._aborted = False self._stopped = False self._motion_sleep_time = kwargs.pop("motion_sleep_time", pool.motion_loop_sleep_time) self._nb_states_per_position = \ kwargs.pop("nb_states_per_position", pool.motion_loop_states_per_position) self._motion_info = motion_info = {} for moveable, motion_data in list(items.items()): it = moveable.instability_time motion_info[moveable] = PoolMotionItem(moveable, *motion_data, instability_time=it) pool_ctrls = self.get_pool_controller_list() moveables = self.get_elements() with ActionContext(self): self.pre_start_all(pool_ctrls) self.pre_start_one(moveables, items) self.start_one(moveables, motion_info) self.start_all(pool_ctrls, moveables, motion_info)
[docs] def backlash_item(self, motion_item): moveable = motion_item.moveable controller = moveable.controller axis = moveable.axis position = motion_item.backlash try: controller.move({axis: position}) except: self.warning("could not start backlash on %s", moveable.name, exc_info=1)
[docs] @DebugIt() def action_loop(self): i = 0 states, positions = {}, {} for k in self.get_elements(): states[k] = None positions[k] = None nap = self._motion_sleep_time nb_states_per_pos = self._nb_states_per_position motion_info = self._motion_info emergency_stop = set() # read positions to send a first event when starting to move # with ActionContext(self) as context: # positions = self.raw_read_dial_position() # position_error_occured = self._position_error_occured(positions) # if position_error_occured: # self.error("Pre-loop read position error") # self.emergency_break() # for moveable, position_info in positions.items(): # if position_info[1] is not None: # self.error("%s error reading position",moveable.name) # self.debug("Details:", exc_info=position_info[1]) # # # send position # for moveable, position_info in positions.items(): # moveable.put_dial_position(position_info, propagate=2) # position = moveable.get_position(propagate=0) # if position.in_error(): # emergency_stop.add(moveable) # # # send state # self.read_state_info(ret=states) # for moveable, state_info in states.items(): # state_info = moveable._from_ctrl_state_info(state_info) # state_info = list(state_info) # state_info[0] = State.Fault # moveable.set_state_info(state_info, propagate=2) # return # else: # for moveable, position_info in positions.items(): # moveable.put_dial_position(position_info) while True: self.read_state_info(ret=states) state_error_occured = self._state_error_occured(states) timestamp = time.time() in_motion = False for moveable, state_info in list(states.items()): motion_item = motion_info[moveable] state_info = moveable._from_ctrl_state_info(state_info) state, status, limit_switches = state_info old_motion_state, motion_state = \ motion_item.on_state_switch(state_info, timestamp=timestamp) real_state_info = motion_item.get_state_info() moving = motion_item.in_motion() # Something wrong happened: Stop all motors and report if state_error_occured: in_motion = False emergency_stop.add(moveable) start_backlash = motion_state == MS.MovingBacklash and \ old_motion_state != MS.MovingBacklash start_instability = motion_state == MS.MovingInstability and \ old_motion_state != MS.MovingInstability stopped_now = not moving and old_motion_state in MovingStates # make sure the state is placed in the motor moveable.put_state_info(real_state_info) if emergency_stop: continue # if motor stopped 'well' and there is a backlash to do... if start_backlash: moveable.debug("Starting backlash") # make sure the last position after the first motion is # sent before starting the backlash motion moveable.get_position(cache=False, propagate=2) self.backlash_item(motion_item) moving = motion_item.in_motion() elif start_instability: moveable.debug("Starting to wait for instability") # make sure the last position after the first motion is # sent before starting the backlash motion moveable.get_position(cache=False, propagate=2) elif stopped_now: moveable.debug("Stopped") # try to read a last position to force an event moveable.get_position(cache=False, propagate=2) # free the motor from the OperationContext so we can send # a state event. Otherwise we may be asked to move the # motor again which would result in an exception saying # that the motor is already involved in an operation # ... but before protect the motor so that the monitor # doesn't come in between the two instructions below and # send a state event on it's own set_state_info = functools.partial(moveable.set_state_info, state_info, propagate=2, safe=True) self.add_finish_hook(set_state_info, False) # Then update the state if not stopped_now: moveable.set_state_info(real_state_info, propagate=1) if moving: in_motion = True if not in_motion: if state_error_occured: self.error("Loop read state error") self.emergency_break() # send positions self.read_dial_position(ret=positions) position_error_occured = self._position_error_occured( positions) if position_error_occured: self.error("Loop final read position error. " "Retrying...") self.read_dial_position(ret=positions) position_error_occured = self._position_error_occured( positions) if position_error_occured: self.error("Loop final read position error 2. " "Cannot send final position event!!!") for moveable, position_info in list(positions.items()): moveable.put_dial_position(position_info, propagate=2) # send state for moveable in states: if moveable not in emergency_stop: moveable.get_state(cache=False, propagate=2) else: motion_item = motion_info[moveable] real_state_info = motion_item.get_state_info() moveable.set_state_info(real_state_info, propagate=2) break # read position every n times if not i % nb_states_per_pos: self.read_dial_position(ret=positions) # send position for moveable, position_value in list(positions.items()): if position_value.error: self.error("Loop read position error for %s" % moveable.name) moveable.put_dial_position(position_value) i += 1 time.sleep(nap)
def _state_error_occured(self, d): for _, (state_info, exc_info) in list(d.items()): state = state_info[0] if exc_info is not None or state not in _NON_ERROR_STATES: return True return False def _position_error_occured(self, positions): for _, value in list(positions.items()): if value.error: return True def _recover_moving_error(self, location, emergency_stop): emergency_names = [moveable.name for moveable in emergency_stop] self.error("%s: error on %s", location, emergency_names) # stop everything self.emergency_break() def _recover_position_moving_error(self, location, emergency_stop, positions): self._recover_moving_error(location, emergency_stop) # send state states = {} self.read_state_info(ret=states) motion_info = self._motion_info for moveable in states: if moveable not in emergency_stop: moveable.get_state(cache=False, propagate=2) else: motion_item = motion_info[moveable] real_state_info = motion_item.get_state_info() moveable.set_state_info(real_state_info, propagate=2) def _recover_state_moving_error(self, location, emergency_stop, states): self._recover_moving_error(location, emergency_stop) # send positions positions = {} self.read_dial_position(ret=positions) for moveable, position_info in list(positions.items()): moveable.put_dial_position(position_info, propagate=2) motion_info = self._motion_info # send state for moveable in states: if moveable not in emergency_stop: moveable.get_state(cache=False, propagate=2) else: motion_item = motion_info[moveable] real_state_info = motion_item.get_state_info() moveable.set_state_info(real_state_info, propagate=2)
[docs] def read_dial_position(self, ret=None, serial=False): return self.read_value(ret=ret, serial=serial)
[docs] def raw_read_dial_position(self, ret=None, serial=False): return self.raw_read_value(ret=ret, serial=serial)