Source code for sardana.pool.poolmotor

#!/usr/bin/env python

##############################################################################
##
# This file is part of Sardana
##
# http://www.sardana-controls.org/
##
# Copyright 2011 CELLS / ALBA Synchrotron, Bellaterra, Spain
##
# Sardana is free software: you can redistribute it and/or modify
# it under the terms of the GNU Lesser General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
##
# Sardana is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU Lesser General Public License for more details.
##
# You should have received a copy of the GNU Lesser General Public License
# along with Sardana.  If not, see <http://www.gnu.org/licenses/>.
##
##############################################################################

"""This module is part of the Python Pool libray. It defines the base classes
for"""

__all__ = ["PoolMotor"]

__docformat__ = 'restructuredtext'

import time
import math

from sardana import EpsilonError, State, ElementType
from sardana.sardanaattribute import SardanaAttribute, ScalarNumberAttribute, \
    SardanaSoftwareAttribute
from sardana.sardanaevent import EventType
from sardana.sardanautils import assert_type, is_number, py2_round
from sardana.pool.poolelement import PoolElement
from sardana.pool.poolmotion import PoolMotion, MotionState


class Position(SardanaAttribute):

    def __init__(self, *args, **kwargs):
        super(Position, self).__init__(*args, **kwargs)
        self.get_offset().add_listener(self.on_change)
        self.get_sign().add_listener(self.on_change)
        self.get_dial().add_listener(self.on_change)

    def get_dial(self):
        return self.obj.get_dial_position_attribute()

    def get_offset(self):
        return self.obj.get_offset_attribute()

    def get_sign(self):
        return self.obj.get_sign_attribute()

    def _in_error(self):
        return self.get_dial().in_error()

    def _has_value(self):
        return self.get_dial().has_value()

    def _has_write_value(self):
        return self.get_dial().has_write_value()

    def _get_value(self):
        return self.calc_position()

    def _get_write_value(self):
        dial = self.get_dial().get_write_value()
        return self.calc_position(dial=dial)

    def _set_value(self, value, exc_info=None, timestamp=None, propagate=1):
        raise Exception("Cannot set position value for %s" % self.obj.name)

    def _set_write_value(self, w_value, timestamp=None, propagate=1):
        # let the write value be stored by dial using the current offset and
        # sign. This way, retrieving the write value is done in reverse applying
        # the offset and sign in use at that time
        w_dial = self.calc_dial_position(w_value)
        self.get_dial().set_write_value(w_dial, timestamp=timestamp, propagate=0)
        self.fire_write_event(propagate=propagate)

    def _get_exc_info(self):
        return self.get_dial().get_exc_info()

    def _get_timestamp(self):
        return self.get_dial().get_timestamp()

    def _get_write_timestamp(self):
        return self.get_dial().get_write_timestamp()

    def calc_position(self, dial=None):
        """Returns the computed position from last the dial position from the
        given parameter or (if None), the last dial position obtained from
        hardware read.

        :param dial: the new dial position [default: None, meaning use the
                     current dial position.
        :return: the computed user position
        :rtype: obj

        :raises:
            :exc:`Exception` if dial_position is None and no read value has
            been set yet"""
        obj = self.obj
        if dial is None:
            dial_attr = obj.dial_position
            if dial_attr.in_error():
                raise dial_attr.exc_info[1]
            dial = dial_attr.value
        if not is_number(dial):
            raise Exception("Controller returns not a number %s" % dial)
        sign, offset = obj.sign.value, obj.offset.value
        return sign * dial + offset

    def calc_dial_position(self, position=None):
        """Returns the dial position for the  given position. If position is
        not given (or is None) it uses this object's *write* value.

        :param position:
            the position to be converted to dial [default: None meaning use the
            this attribute's *write* value
        :type position: obj
        :return: the computed dial position
        :rtype: obj"""
        obj = self.obj
        if position is None:
            position = self.w_value
        sign, offset = obj.sign.value, obj.offset.value
        return (position - offset) / sign

    def calc_motion(self, new_position):
        """Calculate the motor position, dial position, backlash for the
        given final position."""
        obj = self.obj
        ctrl = obj.controller
        step_per_unit = obj._step_per_unit
        backlash = obj._backlash

        # compute dial position
        new_dial = self.calc_dial_position(new_position)

        # add backlash if necessary
        do_backlash = False

        if obj.has_backlash() and not ctrl.has_backlash():
            dial_attr = self.get_dial()

            if dial_attr.in_error():
                raise dial_attr.get_exc_info()[1]

            old_dial = dial_attr.value
            displacement = new_dial - old_dial

            if math.fabs(displacement) > EpsilonError:
                positive_displacement = displacement > 0
                positive_backlash = self.is_backlash_positive()
                do_backlash = positive_backlash != positive_displacement
                if do_backlash:
                    new_dial = new_dial - backlash / step_per_unit

        # compute a rounding value if necessary
        if ctrl.wants_rounding():
            # TODO: check if round would be fine
            nb_step = py2_round(new_dial * step_per_unit)
            new_dial = nb_step / step_per_unit

        backlash_position = new_dial
        if do_backlash:
            backlash_position = new_dial + backlash / step_per_unit

        return new_position, new_dial, do_backlash, backlash_position

    def on_change(self, evt_src, evt_type, evt_value):
        self.fire_read_event(propagate=evt_type.priority)

    def update(self, cache=True, propagate=1):
        self.get_dial().update(cache=cache, propagate=propagate)


class DialPosition(ScalarNumberAttribute):

    def update(self, cache=True, propagate=1):
        if not cache or not self.has_value():
            dial_position_value = self.obj.read_dial_position()
            self.set_value(dial_position_value, propagate=propagate)


class LimitSwitches(ScalarNumberAttribute):
    pass


class Offset(SardanaSoftwareAttribute):
    pass


class Sign(SardanaSoftwareAttribute):
    pass


[docs]class PoolMotor(PoolElement): """An internal Motor object. **NOT** part of the official API. Accessing this object from a controller plug-in may lead to undetermined behavior like infinite recursion.""" def __init__(self, **kwargs): kwargs['elem_type'] = ElementType.Motor PoolElement.__init__(self, **kwargs) on_change = self.on_change self._offset = Offset(self, initial_value=0, listeners=on_change) self._sign = Sign(self, initial_value=1, listeners=on_change) self._dial_position = DialPosition(self, listeners=on_change) self._position = Position(self, listeners=on_change) self._backlash = 0 self._step_per_unit = 1.0 self._limit_switches = LimitSwitches(self, name="Limit_switches", initial_value=3 * (False,), listeners=on_change) self._acceleration = None self._deceleration = None self._velocity = None self._base_rate = None self._instability_time = None self._in_start_move = False motion_name = "%s.Motion" % self._name self.set_action_cache(PoolMotion(self, motion_name)) # ------------------------------------------------------------------------- # Event forwarding # -------------------------------------------------------------------------
[docs] def on_change(self, evt_src, evt_type, evt_value): # forward all events coming from attributes to the listeners self.fire_event(evt_type, evt_value)
# ------------------------------------------------------------------------- # state information # ------------------------------------------------------------------------- def _from_ctrl_state_info(self, state_info): state_info, _ = state_info if len(state_info) > 2: state, status, ls = state_info[:3] else: state, other = state_info[:2] if is_number(other): ls, status = other, None else: ls, status = 0, other state, ls = int(state), tuple(map(bool, (ls & 1, ls & 2, ls & 4))) return state, status, ls def _set_state_info(self, state_info, propagate=1): PoolElement._set_state_info(self, state_info, propagate=propagate) ls = state_info[-1] if self._sign.value < 0: ls = ls[0], ls[2], ls[1] self._set_limit_switches(ls, propagate=propagate) # ------------------------------------------------------------------------- # state information # ------------------------------------------------------------------------- _STD_STATUS = "{name} is {state}{limit_switches}"
[docs] def calculate_state_info(self, state_info=None): if state_info is None: state = self._state status = self._status ls = self._limit_switches.value else: state, status, ls = state_info if state == State.On: state_str = "Stopped" elif state == State.Moving: state_str = "Moving" motion = self.get_operation() if motion is None: state_str += " (external)" else: motion_state = motion._motion_info[self].motion_state if motion_state == MotionState.MovingBacklash: state_str += " (backlash)" elif motion_state == MotionState.MovingInstability: state_str += " (instability)" else: state_str = "in " + State[state] limit_switches = "" if ls[0]: limit_switches += ". Hit home switch" if ls[1]: limit_switches += ". Hit upper switch" if ls[2]: limit_switches += ". Hit lower switch" new_status = self._STD_STATUS.format(name=self.name, state=state_str, limit_switches=limit_switches) if status is not None and len(status) > 0: new_status += "\n{}".format(status) # append ctrl status state, new_status = self._calculate_init_attr_state_info( state, new_status ) return state, new_status, ls
# ------------------------------------------------------------------------- # limit switches # -------------------------------------------------------------------------
[docs] def inspect_limit_switches(self): """returns the current (cached value of the limit switches :return: the current limit switches flags""" return self._limit_switches
[docs] def get_limit_switches(self, cache=True, propagate=1): """Returns the motor limit switches state. :param cache: if ``True`` (default) return value in cache, otherwise read value from hardware :type cache: bool :param propagate: 0 for not propagating, 1 to propagate, 2 propagate with priority :type propagate: int :return: the motor limit switches state :rtype: :class:`~sardana.sardanaattribute.SardanaAttribute`""" self.get_state(cache=cache, propagate=propagate) return self._limit_switches
[docs] def set_limit_switches(self, ls, propagate=1): self._set_limit_switches(ls, propagate=propagate)
[docs] def put_limit_switches(self, ls, propagate=1): self._limit_switches = tuple(ls)
def _set_limit_switches(self, ls, propagate=1): self._limit_switches.set_value(tuple(ls), propagate=propagate) limit_switches = property(get_limit_switches, set_limit_switches, doc="motor limit switches") # ------------------------------------------------------------------------- # instability time # -------------------------------------------------------------------------
[docs] def has_instability_time(self, cache=True): it = self._instability_time return it is not None and it > 0.0
[docs] def get_instability_time(self, cache=True): return self._instability_time
[docs] def set_instability_time(self, instability_time, propagate=1): self._instability_time = instability_time if propagate > 0: self.fire_event(EventType("instability_time", priority=propagate), instability_time)
instability_time = property(get_instability_time, set_instability_time, doc="motor instability time") # ------------------------------------------------------------------------- # backlash # -------------------------------------------------------------------------
[docs] def has_backlash(self, cache=True): return self._backlash != 0
[docs] def is_backlash_positive(self, cache=True): return self._backlash > 0
[docs] def is_backlash_negative(self, cache=True): return self._backlash < 0
[docs] def get_backlash(self, cache=True): return self._backlash
[docs] def set_backlash(self, backlash, propagate=1): self._backlash = backlash if propagate > 0: self.fire_event( EventType("backlash", priority=propagate), backlash)
backlash = property(get_backlash, set_backlash, doc="motor backlash") # ------------------------------------------------------------------------- # offset # -------------------------------------------------------------------------
[docs] def get_offset_attribute(self): return self._offset
[docs] def get_offset(self, cache=True): return self._offset
[docs] def set_offset(self, offset, propagate=1): self._offset.set_value(offset, propagate=propagate) self.debug("Set attribute offset = {}".format(offset))
offset = property(get_offset, set_offset, doc="motor offset") # ------------------------------------------------------------------------- # sign # -------------------------------------------------------------------------
[docs] def get_sign_attribute(self): return self._sign
[docs] def get_sign(self, cache=True): return self._sign
[docs] def set_sign(self, sign, propagate=1): assert sign in (-1, 1), \ "sign must be either -1 or 1 (not {})".format(sign) old_sign = self._sign.value self._sign.set_value(sign, propagate=propagate) # invert lower with upper limit switches and send event in case of # change ls = self._limit_switches if old_sign != sign and ls.has_value(): value = ls.value value = value[0], value[2], value[1] self._set_limit_switches(value, propagate=propagate) self.debug("Set attribute sign = {}".format(sign))
sign = property(get_sign, set_sign, doc="motor sign") # ------------------------------------------------------------------------- # step per unit # -------------------------------------------------------------------------
[docs] def get_step_per_unit(self, cache=True, propagate=1): if not cache or self._step_per_unit is None: step_per_unit = self.read_step_per_unit() self._set_step_per_unit(step_per_unit, propagate=propagate) return self._step_per_unit
[docs] def set_step_per_unit(self, step_per_unit, propagate=1): if step_per_unit <= 0.0: raise Exception("Step per unit must be > 0.0") self.controller.set_axis_par(self.axis, "step_per_unit", step_per_unit) self._set_step_per_unit(step_per_unit, propagate=propagate) self.debug("Set attribute step_per_unit = {}".format(step_per_unit))
def _set_step_per_unit(self, step_per_unit, propagate=1): self._step_per_unit = step_per_unit if propagate: self.fire_event(EventType("step_per_unit", priority=propagate), step_per_unit) # force ask controller for new position to send priority event self.get_position(cache=False, propagate=2)
[docs] def read_step_per_unit(self): step_per_unit = self.controller.get_axis_par( self.axis, "step_per_unit") assert_type(float, step_per_unit) return step_per_unit
step_per_unit = property(get_step_per_unit, set_step_per_unit, doc="motor steps per unit") # ------------------------------------------------------------------------- # acceleration # -------------------------------------------------------------------------
[docs] def get_acceleration(self, cache=True, propagate=1): if not cache or self._acceleration is None: acceleration = self.read_acceleration() self._set_acceleration(acceleration, propagate=propagate) return self._acceleration
[docs] def set_acceleration(self, acceleration, propagate=1): self.controller.set_axis_par(self.axis, "acceleration", acceleration) self._set_acceleration(acceleration, propagate=propagate)
def _set_acceleration(self, acceleration, propagate=1): self._acceleration = acceleration if not propagate: return self.fire_event( EventType("acceleration", priority=propagate), acceleration)
[docs] def read_acceleration(self): acceleration = self.controller.get_axis_par(self.axis, "acceleration") assert_type(float, acceleration) return acceleration
acceleration = property(get_acceleration, set_acceleration, doc="motor acceleration") # ------------------------------------------------------------------------- # deceleration # -------------------------------------------------------------------------
[docs] def get_deceleration(self, cache=True, propagate=1): if not cache or self._deceleration is None: deceleration = self.read_deceleration() self._set_deceleration(deceleration, propagate=propagate) return self._deceleration
[docs] def set_deceleration(self, deceleration, propagate=1): self.controller.set_axis_par(self.axis, "deceleration", deceleration) self._set_deceleration(deceleration, propagate=propagate)
def _set_deceleration(self, deceleration, propagate=1): self._deceleration = deceleration if not propagate: return self.fire_event( EventType("deceleration", priority=propagate), deceleration)
[docs] def read_deceleration(self): deceleration = self.controller.get_axis_par(self.axis, "deceleration") assert_type(float, deceleration) return deceleration
deceleration = property(get_deceleration, set_deceleration, doc="motor deceleration") # ------------------------------------------------------------------------- # base_rate # -------------------------------------------------------------------------
[docs] def get_base_rate(self, cache=True, propagate=1): if not cache or self._base_rate is None: base_rate = self.read_base_rate() self._set_base_rate(base_rate, propagate=propagate) return self._base_rate
[docs] def set_base_rate(self, base_rate, propagate=1): self.controller.set_axis_par(self.axis, "base_rate", base_rate) self._set_base_rate(base_rate, propagate=propagate)
def _set_base_rate(self, base_rate, propagate=1): self._base_rate = base_rate if not propagate: return self.fire_event(EventType("base_rate", priority=propagate), base_rate)
[docs] def read_base_rate(self): base_rate = self.controller.get_axis_par(self.axis, "base_rate") assert_type(float, base_rate) return base_rate
base_rate = property(get_base_rate, set_base_rate, doc="motor base rate") # ------------------------------------------------------------------------- # velocity # -------------------------------------------------------------------------
[docs] def get_velocity(self, cache=True, propagate=1): if not cache or self._velocity is None: velocity = self.read_velocity() self._set_velocity(velocity, propagate=propagate) return self._velocity
[docs] def set_velocity(self, velocity, propagate=1): self.controller.set_axis_par(self.axis, "velocity", velocity) self._set_velocity(velocity, propagate=propagate)
def _set_velocity(self, velocity, propagate=1): self._velocity = velocity if not propagate: return self.fire_event(EventType("velocity", priority=propagate), velocity)
[docs] def read_velocity(self): velocity = self.controller.get_axis_par(self.axis, "velocity") assert_type(float, velocity) return velocity
velocity = property(get_velocity, set_velocity, doc="motor velocity") # ------------------------------------------------------------------------- # position & dial position # -------------------------------------------------------------------------
[docs] def define_position(self, position): dial = self.get_position_attribute().calc_dial_position(position) self.controller.define_position(self.axis, dial) # force an event with the new position self.get_position(cache=False, propagate=2)
[docs] def get_position_attribute(self): """Returns the position attribute object for this motor :return: the position attribute :rtype: :class:`~sardana.sardanaattribute.SardanaAttribute`""" return self._position
[docs] def get_position(self, cache=True, propagate=1): """Returns the user position. :param cache: if ``True`` (default) return value in cache, otherwise read value from hardware :type cache: bool :param propagate: 0 for not propagating, 1 to propagate, 2 propagate with priority :type propagate: int :return: the user position :rtype: :class:`~sardana.sardanaattribute.SardanaAttribute`""" position = self._position position.update(cache=cache, propagate=propagate) return position
[docs] def set_position(self, position): """Moves the motor to the specified user position :param position: the user position to move to :type position: :class:`~numbers.Number`""" self.start_move(position)
[docs] def set_write_position(self, w_position, timestamp=None, propagate=1): """Sets a new write value for the user position. :param w_position: the new write value for user position :type w_position: :class:`~numbers.Number` :param propagate: 0 for not propagating, 1 to propagate, 2 propagate with priority :type propagate: int""" self._position.set_write_value(w_position, timestamp=timestamp, propagate=propagate)
[docs] def read_dial_position(self): """Reads the dial position from hardware. :return: a :class:`~sardana.sardanavalue.SardanaValue` containing the dial position :rtype: :class:`~sardana.sardanavalue.SardanaValue`""" return self.motion.read_dial_position(serial=True)[self]
[docs] def put_dial_position(self, dial_position_value, propagate=1): """Sets a new dial position. :param dial_position_value: the new dial position value :type dial_position_value: :class:`~sardana.sardanavalue.SardanaValue` :param propagate: 0 for not propagating, 1 to propagate, 2 propagate with priority :type propagate: int""" dp = self._dial_position dp.set_value(dial_position_value, propagate=propagate) return dp
[docs] def get_dial_position_attribute(self): """Returns the dial position attribute object for this motor :return: the dial position attribute :rtype: :class:`~sardana.sardanaattribute.SardanaAttribute`""" return self._dial_position
[docs] def get_dial_position(self, cache=True, propagate=1): """Returns the dial position. :param cache: if ``True`` (default) return value in cache, otherwise read value from hardware :type cache: bool :param propagate: 0 for not propagating, 1 to propagate, 2 propagate with priority :type propagate: int :return: the dial position :rtype: :class:`~sardana.sardanaattribute.SardanaAttribute`""" dp = self._dial_position dp.update(cache=cache, propagate=propagate) return dp
position = property(get_position, set_position, doc="motor user position") dial_position = property(get_dial_position, doc="motor dial position") # ------------------------------------------------------------------------- # default acquisition channel # -------------------------------------------------------------------------
[docs] def get_default_attribute(self): return self.get_position_attribute()
# ------------------------------------------------------------------------- # motion # -------------------------------------------------------------------------
[docs] def get_motion(self): return self.get_action_cache()
motion = property(get_motion, doc="motion object") # ------------------------------------------------------------------------- # motion calculation # -------------------------------------------------------------------------
[docs] def calculate_motion(self, new_position, items=None, calculated=None): """Calculate the motor position, dial position, backlash for the given final position. Items specifies the where to put the calculated values, calculated is not used by physical motors""" step_per_unit = self._step_per_unit backlash = self._backlash ctrl = self.controller pos_attr = self.get_position_attribute() # compute dial position new_dial = pos_attr.calc_dial_position(new_position) # add backlash if necessary do_backlash = False if self.has_backlash() and not ctrl.has_backlash(): dial_attr = self.get_dial_position_attribute() if dial_attr.in_error(): raise dial_attr.get_exc_info()[1] dial_attr.update() old_dial = dial_attr.value displacement = new_dial - old_dial if math.fabs(displacement) > EpsilonError: positive_displacement = displacement > 0 positive_backlash = self.is_backlash_positive() do_backlash = positive_backlash != positive_displacement if do_backlash: new_dial = new_dial - backlash / step_per_unit # compute a rounding value if necessary if ctrl.wants_rounding(): # TODO: check if round would be fine nb_step = py2_round(new_dial * step_per_unit) new_dial = nb_step / step_per_unit backlash_position = new_dial if do_backlash: backlash_position = new_dial + backlash / step_per_unit if items is None: items = {} items[self] = new_position, new_dial, do_backlash, backlash_position return items
[docs] def start_move(self, new_position): self._in_start_move = True try: return self._start_move(new_position) finally: self._in_start_move = False
def _start_move(self, new_position): if not self._simulation_mode: # update the dial value from the controller in case motor has been # moved outside sardana. # TODO: also update step_per_unit self.get_dial_position_attribute().update(cache=False, propagate=1) # calculate the motion (dial position, backlash, etc) items = self.calculate_motion(new_position) self.debug("Start motion user=%f, dial=%f, backlash? %s, " "dial_backlash=%f", *items[self]) timestamp = time.time() # update the write position self.set_write_position( items[self][0], timestamp=timestamp, propagate=0) # move! self.motion.run(items=items)